Vicki Karlovsky speaks beside Steve Spohn at microphones during their ALA conference session.

STEVE + VICKI / AT ALA
Photo: Rebecca Lomax / American Libraries

ACCESSIBILITY CONSULTING · SPEAKING · ADAPTIVE PLAY

Open upwhat’spossible.

More people playing. More people participating.
More people feeling they belong.

We’re Steve and Vicki. We help you make it happen.

Work with us

BIG POSSIBILITIES.
HUMAN-SIZED FIRST STEPS.

Explore

EXPERIENCE BEHIND SVA

MORE ACCESS. MORE LIFE.

There’s a whole world
on the other side
of “I can’t.”

Playing alongside a friend. Joining the conversation. Walking into a place that was ready for you.

That’s what accessibility can make possible. We help organizations move from wanting to include more people to knowing what to do next.

Find your starting point

HOW WE HELP

Your ambition.
Our sleeves rolled up.

Advice, a plan, or someone beside you as you put it into practice. Start where you are.

01

CONSULTING

Make the experience
more accessible.

Games. Products. Events. Spaces. Find the barriers, choose useful priorities, and give your team a practical way forward.

Explore accessibility consulting ↗
02

SPEAKING & WORKSHOPS

Move the room.
Then move things forward.

Bring Steve, Vicki, or both of us to your audience. Human stories, fresh perspectives, and something your team can act on.

Find your next speaker ↗
03

ACCESSIBLE ARCADES

Bring play
closer to everyone.

Put adaptive gaming where people already gather. Equipment guidance, tailored plans, remote support, or a premium on-site build.

Create a place to play ↗

Libraries & community spaces Game developers Events & organizations Care settings

A LITTLE TECHNOLOGY. A LOT OF POSSIBILITY.

Different controls.
Same joy.

Look around a possible adaptive gaming setup. Discover what each piece can do—and imagine what we could make possible for your people.

Concept adaptive gaming station with an open desk, mouth controller, eye tracker, adaptive controllers, joystick and separate switches.
THE POSSIBILITY LAB / 01A station built around people
Hover or tap a part.
Drag sideways to look around.

A hub for your controls

Xbox Adaptive Controller

Bring switches, buttons and joysticks together, then map them to the actions you want. A flexible starting point for a personalized control layout.

Xbox + Windows options

Meet the real device

Hands-free play

QuadStick FPS

A mouth-operated joystick, sip-and-puff inputs and a lip sensor can become game, mouse or keyboard commands. Positioning and a tailored profile make the difference.

PC; console support varies

Meet the real device

Look. Select. Take part.

Tobii Dynavox PCEye

An eye tracker turns where you look into computer control. With compatible games and software, eye gaze can become another way to join in.

Windows + compatible software

Meet the real device

Put the action within reach

Logitech Adaptive Gaming Kit

Separate buttons and pressure-sensitive triggers let you arrange actions around the movements that work for you. Placement and activation force matter as much as the button.

This kit is for Xbox Adaptive Controller

Meet the real device

Find your way to move

Xbox Adaptive Joystick

A compact wired joystick with remappable buttons can sit where it is easiest to use. Different mounts and thumbstick toppers offer more ways to position and operate it.

Xbox + supported Windows PCs

Meet the real device

A different shape of control

PlayStation Access controller

A circular controller with swappable button caps and an adjustable stick position. Remapping and compatible expansion switches help shape a PS5 setup around the player.

PS5 alternative

Meet the real device

Every button on the face

8BitDo Lite SE

A small, flat controller with lower-resistance buttons, sensitive sticks and a non-slip base. Its face-mounted controls offer an alternative to reaching around a standard gamepad.

Switch, Apple + Android options

Meet the real device

Meet the person where they are

Adjustable positioning arm

Bring a mouth controller into a usable position and hold it there. The mount, desk clearance and cable routing are part of the setup—not an afterthought.

Mount and fit selected individually

Meet the real device

An illustrative concept featuring alternative control options—not a ready-to-buy bundle. Devices are simplified; compatibility, positioning and support are tailored to each project.

Let’s build your possibility

THE MOMENTS BEHIND THE MISSION

Big stages.
Even bigger reasons.

Recognition gets attention. The people behind the work give it meaning.

Explore the highlights

GDC · STEVE’S ACCEPTANCE · 2022

A room full of possibility.

Steve’s Ambassador Award acceptance explores what access to games can mean for friendship, independence and belonging.

Watch on YouTube

THE GAME AWARDS · 2018

Play can open a whole world.

The film celebrating Steve’s Global Gaming Citizen recognition, presented through Facebook Gaming and The Game Awards. This archived upload preserves the original segment.

Watch on YouTube

STEVE’S ARCHIVE · 2020

A little help from Ryan Reynolds.

Steve and Ryan Reynolds bring humor to a 2020 accessibility fundraising film. An earlier-career collaboration for AbleGamers.

Watch on YouTube

Selected moments from Steve’s career. Original recordings and context are linked with each film.

THE PEOPLE BEHIND THE POSSIBILITY

Different perspectives.
A powerful partnership.

We know what access means to a person.
And what it takes to make it happen inside an organization.

Steve Spohn outdoors in a white shirt, tie, and sunglasses.01 / STEVE

Steve Spohn

LIVED EXPERIENCE. INDUSTRY CHANGE.

An award-winning accessibility advocate with years of experience connecting disabled players, game creators and adaptive technology. Steve brings a personal understanding of the barriers—and the possibilities on the other side.

  • 2022 GDC Ambassador Award
  • 2020 SXSW Game Industry Champion of Change
  • 2018 Global Gaming Citizen · 2023 Tempest Luminary
Hear Steve’s perspective
Vicki Karlovsky presenting at ALA alongside Steve Spohn.02 / VICKI

Vicki Karlovsky

COMMUNITY KNOWLEDGE. REAL-WORLD FOLLOW-THROUGH.

With a master’s in social work and more than thirteen years in libraries, Vicki connects inclusion with everyday practice: community partnerships, staff confidence and programs people can actually use.

  • Inclusion coordinator at Deerfield Public Library
  • Created Library Lifeline to keep people connected
  • Adaptive arcade programming · ALA presenter
Explore Vicki’s Library Lifeline work

Speaking photo: Rebecca Lomax / American Libraries. Meet the presenters at ALA ↗

A player raises both arms beside a tabletop adaptive controller during Deerfield Public Library’s arcade.

Deerfield Public Library’s adaptive arcade · Photo: Vicki Karlovsky

THIS IS WHAT POSSIBILITY LOOKS LIKE

A place to play.
A reason to stay.

Vicki’s adaptive arcade work brings gaming into a familiar community space. Together, we shared the approach at ALA: meet people where they are, and make room for the joy of playing together.

Bring an arcade to your community Read the American Libraries story

YOU DON’T HAVE TO FIGURE IT OUT ALONE

From the first question
to “we did it.”

Tell us who you want to reach and what gets in the way. We’ll shape a proposal around the support your team needs.

Let’s talk about your project
  1. 01

    Find your way in.

    Start with a conversation about your people, goals and setting.

  2. 02

    Make the plan yours.

    Clear recommendations, realistic priorities and a scope we agree together.

  3. 03

    Put it into practice.

    Choose remote guidance, hands-on delivery, and training that helps the work last.

Steve Spohn and Vicki Karlovsky smiling together.

BEYOND THE WORK / INTERDISABLED IN LOVE

Life is for
living.

Love, disability, everyday adventures, and the things that make us laugh. Come get to know us.

YOUR NEXT POSSIBILITY STARTS HERE

Let’s make
room for more.

A place. A product. A conversation.
Tell us what you want people to be able to do.

Start a conversation

SVA / IN THEIR OWN WORDS