ACCESSIBLE ARCADES

More ways to play.
More high fives.

Bring adaptive gaming into a place your community already knows. We help libraries and other gathering spaces create a welcoming way to try, play, and connect.

A player raises both arms beside a tabletop adaptive controller during Deerfield Public Library’s arcade.

Adaptive gaming at Deerfield Public Library. Photo: Vicki Karlovsky.

A LITTLE TECHNOLOGY. A LOT OF POSSIBILITY.

Different controls.
Same joy.

Look around a possible adaptive gaming setup. Discover what each piece can do—and imagine what we could make possible for your people.

Concept adaptive gaming station with an open desk, mouth controller, eye tracker, adaptive controllers, joystick and separate switches.
THE POSSIBILITY LAB / 01A station built around people
Hover or tap a part.
Drag sideways to look around.

A hub for your controls

Xbox Adaptive Controller

Bring switches, buttons and joysticks together, then map them to the actions you want. A flexible starting point for a personalized control layout.

Xbox + Windows options

Meet the real device

Hands-free play

QuadStick FPS

A mouth-operated joystick, sip-and-puff inputs and a lip sensor can become game, mouse or keyboard commands. Positioning and a tailored profile make the difference.

PC; console support varies

Meet the real device

Look. Select. Take part.

Tobii Dynavox PCEye

An eye tracker turns where you look into computer control. With compatible games and software, eye gaze can become another way to join in.

Windows + compatible software

Meet the real device

Put the action within reach

Logitech Adaptive Gaming Kit

Separate buttons and pressure-sensitive triggers let you arrange actions around the movements that work for you. Placement and activation force matter as much as the button.

This kit is for Xbox Adaptive Controller

Meet the real device

Find your way to move

Xbox Adaptive Joystick

A compact wired joystick with remappable buttons can sit where it is easiest to use. Different mounts and thumbstick toppers offer more ways to position and operate it.

Xbox + supported Windows PCs

Meet the real device

A different shape of control

PlayStation Access controller

A circular controller with swappable button caps and an adjustable stick position. Remapping and compatible expansion switches help shape a PS5 setup around the player.

PS5 alternative

Meet the real device

Every button on the face

8BitDo Lite SE

A small, flat controller with lower-resistance buttons, sensitive sticks and a non-slip base. Its face-mounted controls offer an alternative to reaching around a standard gamepad.

Switch, Apple + Android options

Meet the real device

Meet the person where they are

Adjustable positioning arm

Bring a mouth controller into a usable position and hold it there. The mount, desk clearance and cable routing are part of the setup—not an afterthought.

Mount and fit selected individually

Meet the real device

An illustrative concept featuring alternative control options—not a ready-to-buy bundle. Devices are simplified; compatibility, positioning and support are tailored to each project.

Build your possibility with us

WHAT SHARED PLAY CAN LOOK LIKE

That moment?
That is the point.

A different controller. A little guidance. Someone to share the game with. Accessible play starts with ordinary changes that make a new experience possible.

Vicki coordinated Deerfield Public Library’s adaptive arcade work, bringing together staff, equipment, and community. Steve and Vicki shared that experience at ALA; American Libraries reported on the practical details and the connections behind it.

Visitors gather around a player trying adaptive PlayStation controls at Deerfield Public Library.

Trying adaptive controls at Deerfield’s July 2025 arcade. Source: Deerfield Public Library.

An arcade starts
with a single invitation.

Accessible arcades are spaces where people can explore different ways to play. They bring together adaptive controllers, familiar games, thoughtful seating and positioning, and staff who know how to help.

The starting point is the people you want to serve. We help you plan the equipment, the experience, and the everyday details that make a space usable.

BUILT FOR THE PLACES PEOPLE GATHER

  • Libraries and community centers
  • Conventions and public events
  • Residential and care settings
  • Hospitals and other community spaces

Have a different setting in mind? We would love to hear it.

CHOOSE YOUR LEVEL OF SUPPORT

From a first plan
to opening day

Every engagement starts with a conversation about your goals, space, and team. Choose where you want our help; we put the scope and costs into a clear proposal.

01 / ADVISE

Start with a shopping plan

For teams ready to do the buying and setup.

  • A conversation about your goals and users
  • Equipment recommendations for your situation
  • Clear next steps for your team

02 / SOURCE

We buy. We ship.

For teams that want us to source an agreed equipment plan.

  • Equipment choices agreed before purchase
  • Purchasing and shipping coordination
  • A clear handoff for your team

04 / BUILD

We bring it to life.

For teams that want an on-site build and handover.

  • Planning and coordinated equipment sourcing
  • On-site delivery and setup
  • Staff handover and an agreed support plan

Equipment, shipping, travel, and the duration of support are agreed in your proposal. Extra training, workshops, and ongoing support can be added as your program grows.

THE GUIDED PARTNERSHIP

Hands-on support.
Without the travel day.

Your team knows your community. Vicki brings experience coordinating library programs, partnerships, and staff; Steve brings adaptive gaming and accessibility expertise. Together, we guide your team through planning, setup, and launch remotely, in real time.

01

Your space, mapped out

We look at your room, your goals, and who will use the arcade before we shape the setup.

02

Your team, supported

We guide setup, work through questions, and help staff feel ready to welcome people in.

03

Your next steps, clear

Your proposal explains the sessions, materials, and support period included, with room to add help later.

Participants play Mario Kart together on a projected screen at Deerfield Public Library’s adaptive arcade.

Shared play at Deerfield Public Library’s July 2025 arcade. Source: Deerfield Public Library.

From the experience we bring to SVA: Deerfield’s adaptive arcade, 2024–2025.

A FEW GOOD QUESTIONS

Let us clear a little space

Do we need a dedicated arcade room?

Tell us about the space you have. We talk through a dedicated room, a shared area, or an event setup, and what is realistic for your setting.

Can you work with equipment we already own?

Yes. We review what you have and see how it fits your plan before we recommend anything new.

Can you travel to us?

Yes. Remote guidance is available, and on-site work is quoted around the location, travel, staffing, and scope. Larger multi-day engagements can include both Steve and Vicki.

How much does an arcade cost?

There is no single package price at this stage. The equipment, size of the setup, and level of service all matter. A conversation lets us put together a proposal with those costs clearly separated.

Do you include training?

Training and workshops can be included in your proposal. We agree on who needs support, what they need to learn, and how the sessions work.

Your community.
Its next great place to play.

Bring us an idea, a challenge, or a question. You talk with the people who do the work.